
Each drug type has their own separate need. When it hits 0, they receive the effects of withdrawal. This is displayed in the Needs window of a pawn. When addicted, pawns gain a need for that specific drug. Go-juice doesn't, despite costing yayo to create.Psychite tea, flake, and yayo all contribute toward psychite addiction and tolerance.Luciferium always causes an addiction when taken.These pawns gain more tolerance per dose due to their smaller body size. These safe dose intervals do not apply to humans under 18 including, but not limited to, babies and children.

The following table is a summary of each drug's addiction potential: Uniquely, getting an addiction to psychite has an immediate 15% chance of causing chemical damage to the kidneys. minimum drugs taken/time) before addiction is possible at all. Some drugs require a minimum tolerance (i.e. As they take the drug, a pawn's tolerance increases, which decreases a drug's effect while increasing the chance of addiction. When taking hard drugs, there is always a chance to cause addiction, and taking enough of any non- Penoxycyline drug can eventually get a pawn addicted. Children and small animals can get addicted much easier than an adult would.Īddiction is a reality when using extreme drugs. Tolerance gain per dose scales inversely with body size. Tolerance to ambrosia has no special ill effect, while the other drugs have no tolerances. Smokeleaf tolerance (>36%) causes asthma and lung carcinoma, beer (>?%) can cause liver cirrhosis, and psychite (>45%) causes chemical damage to the kidney. The multiplier on high duration is calculated as follows:ĭuration Tolerance Multiplier = 100 - (Tolerance (%) * 0.75 round 0)Ĭertain tolerances can directly cause chronic health problems. Tolerance does not decrease the effects of the high while it lasts. Tolerance decreases the duration of a drug high, as well as addiction need gain. Many drugs have some form of tolerance, which increases as you take more of the drug. 4 Assuming one dose and no tolerance Tolerance Effectively: drugs last for less time on larger creatures. Severity drain rate is the same for any creature. 3 Severity gain per dose is divided by Body Size (but not health scale).

Does not account for Rest Fall Rate while high on drug. 2 Immediate Rest need gain from a single dose of the drug. Counts as chemical recreation reduced by recreation tolerance. +70% Blood Filtration, +20% Metabolism, +15% Blood PumpingĬures 1 scar or chronic illness every 15 - 30 daysġ Immediate Recreation gain from a single dose of the drug. Prevents Malaria, Plague, Sleeping sickness. +50% Global Work Speed MTB 120 days high for heart attack ×80% Rest Fall Rate, +10% Consciousness, +10% Moving, ×33% Rest Fall Rate, +15% Moving, x50% Pain More beer: + Mood, − Consciousness, − Moving, + Social fights These drugs will never be taken for recreation and will never be taken as a drug binge.ĭependent on how drunk (how many beers taken). Penoxycyline contributes to overdoses, while luciferium doesn't. They don't increase mood, don't follow the trends of other drugs, and treat some form of ailment. These drugs also increase overdose severity taking multiple gives a chance of starting a minor overdose. They never cause overdoses, and won't cause addiction or permanent health problems unless taken too often.ĭrugs that always have a chance for addiction and major overdose when a regular human takes the drug.

Medical drugs ( penoxycyline and luciferium) will never be taken as part of drug binges or the chemical need traits.ĭrugs can be grouped into 3 major categories:ĭrugs that have a safe dose interval. However, they will never go on random drug binges and will respect both allowed areas and item forbidding. They will take drugs for recreation and for addiction, regardless of drug assignment. Colonists in a mental break will ignore allowed areas and forbidden items.ĭrugs are desired for pawns with chemical interest and chemical fascination, who will be upset ( −6 and −12 mood, respectively) if their Chemical need is unmet. Social drug binges happen as a major break, and hard drug binges are an extreme break. And, there can be health issues that arise, either from being overly tolerant to the drug (from taking it too much), or from being high at all.Įven if you never order colonists to take a drug, having them in your colony allows access to the drug binge mental break. Stronger drugs have stronger withdrawals, and always have a risk of overdose, which can rarely lead to death. An addict without the drug will undergo a harmful withdrawal. A majority of drugs can cause addiction, creating a demand for a drug. However, drugs come with multiple downsides.
